Tuesday 18 June 2013

12 Principles of Animation

Squash & Stretch
Without squash & stretch there would be no sense of weight, mass or velocity in animated objects thus making animations look unrealistic
in this example you can see the differences "A" doesn't use squash & stretch making it unrealistic because when a ball bounces it compress and expands shown in "B"

Anticipation 
Using anticipation helps the audience prepare for actions sequence making the animations seems more realistic. This technique can also be used for less physical actions like a character looking off-screen anticipating someones arrival.
in this example the bending of the knees before the jumps is the anticipation.

Staging
Is the presentation of an idea so thats its clear. the idea can be action, a personality or mood. the key idea is made clear to the viewer . An important objective is to lead the viewers eye to where the action will occur so they don't miss anything. A good example is motion, since the eye is drawn to motion in an otherwise still scene. In a scene where everything is moving the eyes will then be drawn to the still object.

Straight Ahead Action and Pose to Pose Action
Straight ahead in hand drawn animation is when the animator starts at the first drawing in a scene and then draws all of the subsequent frames until it reaches the end of scene.
example of straight ahead action

Pose to pose action is when the animator carefully plans out the animation,draws a sequence of poses. i.e the initial some in between and the final poses and the draws all the in between frames. This is used when the scene requires more thought and poses and timing are important.

Follow Through and Overlapping Action


This is a example of follow through its when the javelin has been thrown but the man continues his throwing motion ( he follows through to the end)

Overlapping is when the start of the second action is shown before the first has finished

Slow in and Slow out
Slow in means slowing down the speed of an action when reaching a main pose. 
slow out means accelerating again upon leaving a main pose. So with both movement should be. Slower in frames to an extreme right before reaching it and right out leaving it. Faster between two consecutive extremes.
an example of slow in and out

Arcs
Most natural action tends to follow an arched trajectory, and and animation should adhere to this principle by following implied arcs for greater realism. This can apply to limbs moving by rotating joints or thrown objects. 
example of arc (moving arm)

Secondary Action
Is an action that results directly from another action. It can be used to magnify the interest in a scene by adding complexity. It should always be used inferior to the primary action in the scene to not take away it's  focus. An example might be facial expressions on a character as secondary action and the body would be expressing the primary action.

Timing 
Timing is when the number of drawings or frames for a given action translates to the speed of the action   shown. If too much time is spent then the viewer may lose interest if too little time is used the viewer may not understand or notice the action.

Exaggeration 
Exaggeration is distorting the action to enhance objects if only one thing is exaggerated then the it may stand out too much or if too much is exaggerated then the entire scene could look unrealistic.
this is an unrealistic exaggeration being used well in this cartoon making the scene look interesting

Solid Drawing
Solid drawing is being able to draw the characters from every angle in a believable manner so they look alive. Being to add anatomy, weight balance, light and shadow to the characters is a vital skill the animator needs.

Appeal 
Appeal in a cartoon character corresponds to what would be called charisma in an actor.A character who is a appealing is not necessarily sympathetic villains or monster can also be appealing to viewers making the characters real and interesting to the viewer is important.


History of Stop motion Animation



Stop motion animation is a technique used to make static objects appear as if they were moving. claymation and puppet based animations are some of the most common version of stop motion that are used. The objects are brought to life by breaking up the figure's motions into increments and filming one frame of per increment. I state show a brief history of stop motion animation below showing the changes over the years.



1878

In 1878 a english photographer called Eadweard Muybridge wanted to prove that horses lifted all four feet off the ground when trotting. He placed 24 cameras with electric shutters in a row which trigged a sequence four every second the horse passed by.



1907
In 1907 a film producer called J. Stuart Blackton created a short movie called the haunted house i  like this animation because it flows really well and keeps me interested throughout the clip

1933
Willis O'Brien a modle animator made one of the most famous stop motion animation in cinema by creating king kong characters I think the king kong climbing and fighting off aeroplanes scene was extremely clever for its era. 



1963
A stop motion model animator called Ry Harryhausen created a very popular scene in the film Jason and the Argonauts the scene is question is skeleton fight which took over 4 months to make but it thinks its definitely worth it it



1993
Tim Burton's The Nightmare Before Christmas was the first time i was exposed to stop motion animations i always wondered when i was younger has the character moved. What i like about the animation in the film is how smooth it looks.